In short, I really dug this game. Here's my review from back when it was still a new release. To this day, I think that in the survival horror genre, this one never quite got the credit it was due. Think of it as a kind of action-horror precursor to "Dead Space," only one in which the headshot still counts for something!
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“Cold Fear” plays like a gem, and contains all the essential elements to make a great action-horror game – everything, that is, except a storyline devoid of clichés. In other words, the game itself, while certainly less than original, is a class act, but the broken wings of the derivative plot keep it from soaring to utter greatness.
Like last year’s “The Suffering,” the setting is one of the strengths of “Cold Fear” (at least for the first half of the game). As Tom Hansen, a United States Coast Guard officer dispatched to investigate a Russian ship tossed about on a stormy sea, you quickly discover that you’re alone, far from any possible help due to circumstances beyond your control (naturally), and that there is more to this distress call than you bargained for. It seems the ship’s crew have become infected with parasitical creatures (“Alien” style) and they’re rapidly mutating into zombies… and worse (“Resident Evil,” anyone?).
Yes, the storyline is boilerplate for a game of this genre, but the gameplay itself, while perhaps not taking full advantage of the setting, is exceedingly well done. The action is responsive and satisfying, and not overly frequent – “Cold Fear” is a game of tension punctuated by sporadic blasts of combat, as it should be. Each of the game’s weapons packs a punch, although, realistically, they can be hard to aim with pinpoint accuracy do to the choppiness of the high seas. Unfortunately a zombie can only be permanently dispatched by a blow to the brain, which is a difficult shot to pull off – so, instead, most of the time you’ll shoot a zombie to the ground, stroll casually up to it, and stomp on its skull with your boot. Though this practice becomes repetitive after a while, it’s good gory fun at first.
As previously mentioned, the atmosphere and the nautical setting of “Cold Fear” go a long distance toward making the game work. Despite the rampant clichés and the gruff, wise-cracking protagonist (who seems literally lifted from “Far Cry,” alongside his female sidekick), the leaky, dank environments are unlike anything seen before in a game of this type. The graphics, which are crisp and very attractive, bring this to splendid life, with the moving shadows threatening to contain some creature about to pounce. The raging seas are equally impressive, but more so the rain spatter effect that strikes the camera – or the occasional spurt of blood from a fractured skull that splats across it instead.
Alas, the second half of the game, in an attempt to mix things up, foregoes the ship and places the remainder of the action on an oil platform that feels like your Mars base in “Doom 3” or your Arctic research lab in “The Thing.” In other words, it’s not quite as striking or as interesting, but still being soaked in atmosphere it more than gets the job done. Surprisingly, it’s this late in the game before “Cold Fear” introduces its bigger, badder mutants, where before zombies were the catch of the day. The timing is excellent, actually, because these new threats force a different style of attack (or running for one’s life) that shakes up the whole experience, keeping it fresh and addictive. And addictive is perhaps one of the best words to use in describing the “Cold Fear” experience.
The game’s biggest problems arise in the form of its weak, derivative story and characters. It’s never fully explained why Hansen is supposedly disgraced as a US Coast Guard officer, though this is a point that’s driven home on several occasions – more confusing still, there’s a reference to him somehow getting his former girlfriend shot and killed, but no further explanation of this (at least not that I could find). This is but one example in a game filled with loose ends. Bigger still, what are all these mutants running around? They’re not aliens per se, and they’re not genetic constructs. The game’s ads implied they were hellspawn “Doom” style, but there’s no in-game evidence of this except for the fact that they emerge from the depths where the Russians are drilling. I suppose it’s safe to say they are a terrestrial form of unknown life, but there simply needs to be more. Fortunately, the story isn’t a deal-breaker in a game this good, but it certainly shoots itself in the foot.
All in all, “Cold Fear” is a game that demands to be played by fans of the genre. The nautical setting makes it this year’s “The Suffering,” if not quite as creative in terms of its premise and characterizations. Still, when it’s all said and done, you can feel it missing the mark of the game it could have been had its story elements come together properly, and had its developers gone that extra mile to incorporate the setting more fully into the game. For example, in mid-development a system was mentioned where Hansen would have to grab onto objects (such as poles, banisters, etc.) to steady himself, and his aim, on the choppy waters, but the mechanic, which could have been truly original, got axed at the last minute. This is emblematic of the game’s adherence to the standard, but that is by no means a condemnation. While not quite a classic, “Cold Fear” is a solid, enjoyable effort well worth the price of admission.
FINAL SCORE: 8.2 (Very Good)
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